Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The greatest warriors of the Sidhe are far from gone. When their death chant can be heard echoing through the trees, their enemies know, though it is too late, that their silver maces will soon be there.
Special Notes: Spirits have very unusual resistances to damage, and move quite slowly over open water. The unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village.
Advances from: | Ancestor |
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Advances to: | |
Cost: | 74 |
HP: | 40 |
Movement: | 7 |
XP: | 100 |
Level: | 3 |
Alignment: | chaotic |
ID | Sidhe Forefather |
Abilities: | regenerates |
ancient mace impact | 8 - 5 melee | ||
requiem cold | 7 - 4 ranged | magical |
Resistances: | |
---|---|
blade | 50% |
pierce | 50% |
impact | 50% |
fire | 10% |
cold | 70% |
arcane | -50% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 50% |
Cancelar | 1 | 40% |
Continental | 1 | 50% |
Costeiro | 1 | 50% |
Costeiro | - | 0% |
Deep Water | 2 | 50% |
Flat | 1 | 50% |
Forest | 1 | 70% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | 100 | 0% |
Mountains | 1 | 50% |
Mushroom Grove | 1 | 50% |
Shallow Water | 1 | 50% |
Swamp | 1 | 50% |
Unwalkable | 1 | 50% |